Apr 11, 2006, 06:39 PM // 18:39
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#1
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Academy Page
Join Date: Apr 2006
Guild: Order of the Dingo
Profession: W/
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Why buy Chapter1 if you have Factions?
Factions has all this new stuff, you can chose from 2 more classes ect. What does Prophesies(Chapter1) have that factions does'nt?
Do you have to be in a guild to play any of the new missions?
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Apr 11, 2006, 06:41 PM // 18:41
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#2
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Cassie McKnight
Factions has all this new stuff, you can chose from 2 more classes ect. What does Prophesies(Chapter1) have that factions does'nt?
Do you have to be in a guild to play any of the new missions?
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Chapter one has skills and content unique to it that Factions won't have. By merging both accounts, you get additional character slots as well, and can travel to both continents with all your characters.
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Apr 11, 2006, 06:48 PM // 18:48
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#3
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Fissure of Woe, Tombs, Underworld, Sorrow's Furnace, Ascalon, Lion's Arch, etc, etc, etc...... + all the quests and missions in Chapter 1. Man looks like Factions won't have a ton of stuff Chapter 1 has. Sorry I just like to point out the obvious.
As far as PvP goes, I think Factions will have more than Chapter 1. And I'm pretty sure you can still go guildless if you so desire. There is supposed to be special content for alliances that do well, which would require joining a guild.
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Apr 11, 2006, 06:49 PM // 18:49
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#4
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Forge Runner
Join Date: May 2005
Location: Alaska
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factions won't have access to all of prophecies unless you have it and join it.
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Apr 11, 2006, 08:02 PM // 20:02
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#5
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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The PvP arenas are available to both Chapters. Thats why they seperated it.
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Apr 11, 2006, 08:58 PM // 20:58
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#6
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Wilds Pathfinder
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
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If you care about PvE, then Prophesies has an entire other world full of places, creatures, and quests to explore.
If you don't care about that stuff, then you'll probably still care about the skills. Some of my very favorite (and most popular) skills won't be available to a Factions-only player, and I can't imagine trying to PvP (or play anything, for that matter) without them.
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Apr 11, 2006, 09:06 PM // 21:06
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#7
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Forge Runner
Join Date: Jun 2005
Profession: W/
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indeed
pve = more content
pvp = more skills
both are enough of a reason to go out and get both if you like playing GW
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Apr 11, 2006, 09:13 PM // 21:13
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#8
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Duh....
Because Guild Wars is awesome!
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Apr 12, 2006, 02:07 AM // 02:07
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#9
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Furnace Stoker
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We won't know till we have Factions.
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Apr 12, 2006, 03:43 AM // 03:43
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#11
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I think that was the most obvious thread topic ever.
-All prophecies skills not considered "Core" (i.e. Oath Shot, Eviscerate, Life Barrier, SS, Glyph of Renewal, Serpent's Quickness, Ward Against Elements, Ineptitude,..)
-All missions/quest in Prophecies
-All weapon skins in Prophecies (like IDS, chaos axe, long sword, flamberge, sephis, old style sickle)
-No FOW armor (because you can't go to FoW, duh)
-No UW
-No possibility of Divine Aura because you dont have prophecies collectors... because you dont have prophecies
-No ability to travel with guild mates to prophecies locations
-No SF
...
Last edited by LifeInfusion; Apr 12, 2006 at 03:46 AM // 03:46..
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Apr 12, 2006, 05:09 AM // 05:09
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#12
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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A greedy but honest player will tell you: GWP's L33t FoW armour and greens unless you dont want to buy them in GWF (unsure of prices spike/dip after release) asumming the stats are not replicated on much prettier skins in Faction...which in this case i would be very dissapointed.
A more sensible and proper mannered player will say: skills and all the pretty and nice scenaries in the PvE content....*oh look! a pair of chirping songbirds. awww how cute* :P
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Apr 12, 2006, 05:17 AM // 05:17
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#13
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Desert Nomad
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Wait, you can't get to the Fissure or Underworld from Cantha? That seems really weird. Aren't Balthazar and Grenth gods of the world, not just of one continent?
Will there be new favor-required places in Cantha, then? With Heroes' Ascent being on the Battle Isles, one would think the favor mechanic would not be tied to just one chapter.
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Apr 12, 2006, 05:56 AM // 05:56
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#14
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: anarchy
Profession: Me/Rt
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Quote:
Originally Posted by NatalieD
Wait, you can't get to the Fissure or Underworld from Cantha? That seems really weird. Aren't Balthazar and Grenth gods of the world, not just of one continent?
Will there be new favor-required places in Cantha, then? With Heroes' Ascent being on the Battle Isles, one would think the favor mechanic would not be tied to just one chapter.
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You would need faction to get faction contolled areas similar to favor in prophecies. Check the FAQs and many of the topics already going over this.
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Apr 12, 2006, 06:55 AM // 06:55
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#15
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Academy Page
Join Date: Sep 2005
Guild: Our Name is Legion
Profession: E/Mo
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Quote:
Originally Posted by NatalieD
Wait, you can't get to the Fissure or Underworld from Cantha? That seems really weird. Aren't Balthazar and Grenth gods of the world, not just of one continent?
Will there be new favor-required places in Cantha, then? With Heroes' Ascent being on the Battle Isles, one would think the favor mechanic would not be tied to just one chapter.
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If you check Gaile's chat logs, you will find that she mentioned that FoW/UW is particular to Prophecies and that Cantha will have it's own special areas. That does seem to suggest Factions will not have access.
Makes sense from a company point of view. It would be another incentive to get a copy of GWP for those who have bought Factions.
Corwin
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Apr 12, 2006, 04:42 PM // 16:42
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#16
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Canada
Profession: N/Me
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Quote:
Originally Posted by Cassie McKnight
Factions has all this new stuff, you can chose from 2 more classes ect. What does Prophesies(Chapter1) have that factions does'nt?
Do you have to be in a guild to play any of the new missions?
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If you're speaking in terms of Factions alone, then the obvious: you don't get the original professions (warrior, ranger, etc), and you don't get TWO MORE professions, but simply 2 and only 2.
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Apr 12, 2006, 05:58 PM // 17:58
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#17
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Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Quote:
Originally Posted by clarity
If you're speaking in terms of Factions alone, then the obvious: you don't get the original professions (warrior, ranger, etc), and you don't get TWO MORE professions, but simply 2 and only 2.
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For someonme named "Clarity" you seem overly adept at obfuscation. That is simply not the case, the core 6 classes are universal. Factions only people *will* have access to Warrior, Ranger, Monk, Elementalist, Mesmer and Necromancer in addition to the Assassin and Ritualist.
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Apr 12, 2006, 06:43 PM // 18:43
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#18
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Academy Page
Join Date: Apr 2006
Guild: Order of the Dingo
Profession: W/
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So Prophecies = 6 Core
Factions = 6 Core + 2(Factions only)
Will people with only one game be able to compete in arenas, if they have access to less skills?
Last edited by Cassie McKnight; Apr 12, 2006 at 08:03 PM // 20:03..
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Apr 12, 2006, 07:28 PM // 19:28
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#19
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Like it's been stated already, you'll be missing out on an entire games worth of items, skills, areas, and equipment. There are some skills that will be replicated from Prophecies into Factions, but not enough to make me want to stick with just Factions.
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Apr 13, 2006, 12:48 AM // 00:48
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#20
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Looking at the Core skills and the Factions skills, all I can say is "meh." Faction players get elites than can't match anyhow to stuff like Eviscerate and Spites (just to name a few). Factions elites are... about 50-60% cool new skills, rest is obviously lotsa filling.
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