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Old Apr 11, 2006, 06:39 PM // 18:39   #1
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Default Why buy Chapter1 if you have Factions?

Factions has all this new stuff, you can chose from 2 more classes ect. What does Prophesies(Chapter1) have that factions does'nt?
Do you have to be in a guild to play any of the new missions?
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Old Apr 11, 2006, 06:41 PM // 18:41   #2
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Quote:
Originally Posted by Cassie McKnight
Factions has all this new stuff, you can chose from 2 more classes ect. What does Prophesies(Chapter1) have that factions does'nt?
Do you have to be in a guild to play any of the new missions?
Chapter one has skills and content unique to it that Factions won't have. By merging both accounts, you get additional character slots as well, and can travel to both continents with all your characters.
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Old Apr 11, 2006, 06:48 PM // 18:48   #3
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Fissure of Woe, Tombs, Underworld, Sorrow's Furnace, Ascalon, Lion's Arch, etc, etc, etc...... + all the quests and missions in Chapter 1. Man looks like Factions won't have a ton of stuff Chapter 1 has. Sorry I just like to point out the obvious.

As far as PvP goes, I think Factions will have more than Chapter 1. And I'm pretty sure you can still go guildless if you so desire. There is supposed to be special content for alliances that do well, which would require joining a guild.
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Old Apr 11, 2006, 06:49 PM // 18:49   #4
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factions won't have access to all of prophecies unless you have it and join it.
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Old Apr 11, 2006, 08:02 PM // 20:02   #5
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The PvP arenas are available to both Chapters. Thats why they seperated it.
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Old Apr 11, 2006, 08:58 PM // 20:58   #6
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If you care about PvE, then Prophesies has an entire other world full of places, creatures, and quests to explore.

If you don't care about that stuff, then you'll probably still care about the skills. Some of my very favorite (and most popular) skills won't be available to a Factions-only player, and I can't imagine trying to PvP (or play anything, for that matter) without them.
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Old Apr 11, 2006, 09:06 PM // 21:06   #7
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indeed

pve = more content

pvp = more skills


both are enough of a reason to go out and get both if you like playing GW
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Old Apr 11, 2006, 09:13 PM // 21:13   #8
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Duh....

Because Guild Wars is awesome!
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Old Apr 12, 2006, 02:07 AM // 02:07   #9
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We won't know till we have Factions.
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Old Apr 12, 2006, 02:51 AM // 02:51   #10
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Why buy Prophecies? Aside from the large number of skills, I can think of several persuasive arguments: Kingdom of Ascalon, Shiverpeaks, Kryta, Maguuma Jungle, Fire Island Ch...

I think you follow my drift.
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Old Apr 12, 2006, 03:43 AM // 03:43   #11
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I think that was the most obvious thread topic ever.

-All prophecies skills not considered "Core" (i.e. Oath Shot, Eviscerate, Life Barrier, SS, Glyph of Renewal, Serpent's Quickness, Ward Against Elements, Ineptitude,..)
-All missions/quest in Prophecies
-All weapon skins in Prophecies (like IDS, chaos axe, long sword, flamberge, sephis, old style sickle)
-No FOW armor (because you can't go to FoW, duh)
-No UW
-No possibility of Divine Aura because you dont have prophecies collectors... because you dont have prophecies
-No ability to travel with guild mates to prophecies locations
-No SF
...

Last edited by LifeInfusion; Apr 12, 2006 at 03:46 AM // 03:46..
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Old Apr 12, 2006, 05:09 AM // 05:09   #12
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A greedy but honest player will tell you: GWP's L33t FoW armour and greens unless you dont want to buy them in GWF (unsure of prices spike/dip after release) asumming the stats are not replicated on much prettier skins in Faction...which in this case i would be very dissapointed.

A more sensible and proper mannered player will say: skills and all the pretty and nice scenaries in the PvE content....*oh look! a pair of chirping songbirds. awww how cute* :P
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Old Apr 12, 2006, 05:17 AM // 05:17   #13
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Wait, you can't get to the Fissure or Underworld from Cantha? That seems really weird. Aren't Balthazar and Grenth gods of the world, not just of one continent?

Will there be new favor-required places in Cantha, then? With Heroes' Ascent being on the Battle Isles, one would think the favor mechanic would not be tied to just one chapter.
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Old Apr 12, 2006, 05:56 AM // 05:56   #14
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Quote:
Originally Posted by NatalieD
Wait, you can't get to the Fissure or Underworld from Cantha? That seems really weird. Aren't Balthazar and Grenth gods of the world, not just of one continent?

Will there be new favor-required places in Cantha, then? With Heroes' Ascent being on the Battle Isles, one would think the favor mechanic would not be tied to just one chapter.
You would need faction to get faction contolled areas similar to favor in prophecies. Check the FAQs and many of the topics already going over this.
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Old Apr 12, 2006, 06:55 AM // 06:55   #15
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Quote:
Originally Posted by NatalieD
Wait, you can't get to the Fissure or Underworld from Cantha? That seems really weird. Aren't Balthazar and Grenth gods of the world, not just of one continent?

Will there be new favor-required places in Cantha, then? With Heroes' Ascent being on the Battle Isles, one would think the favor mechanic would not be tied to just one chapter.
If you check Gaile's chat logs, you will find that she mentioned that FoW/UW is particular to Prophecies and that Cantha will have it's own special areas. That does seem to suggest Factions will not have access.

Makes sense from a company point of view. It would be another incentive to get a copy of GWP for those who have bought Factions.

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Old Apr 12, 2006, 04:42 PM // 16:42   #16
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Quote:
Originally Posted by Cassie McKnight
Factions has all this new stuff, you can chose from 2 more classes ect. What does Prophesies(Chapter1) have that factions does'nt?
Do you have to be in a guild to play any of the new missions?
If you're speaking in terms of Factions alone, then the obvious: you don't get the original professions (warrior, ranger, etc), and you don't get TWO MORE professions, but simply 2 and only 2.
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Old Apr 12, 2006, 05:58 PM // 17:58   #17
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Quote:
Originally Posted by clarity
If you're speaking in terms of Factions alone, then the obvious: you don't get the original professions (warrior, ranger, etc), and you don't get TWO MORE professions, but simply 2 and only 2.
For someonme named "Clarity" you seem overly adept at obfuscation. That is simply not the case, the core 6 classes are universal. Factions only people *will* have access to Warrior, Ranger, Monk, Elementalist, Mesmer and Necromancer in addition to the Assassin and Ritualist.
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Old Apr 12, 2006, 06:43 PM // 18:43   #18
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So Prophecies = 6 Core
Factions = 6 Core + 2(Factions only)

Will people with only one game be able to compete in arenas, if they have access to less skills?

Last edited by Cassie McKnight; Apr 12, 2006 at 08:03 PM // 20:03..
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Old Apr 12, 2006, 07:28 PM // 19:28   #19
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Like it's been stated already, you'll be missing out on an entire games worth of items, skills, areas, and equipment. There are some skills that will be replicated from Prophecies into Factions, but not enough to make me want to stick with just Factions.
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Old Apr 13, 2006, 12:48 AM // 00:48   #20
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Looking at the Core skills and the Factions skills, all I can say is "meh." Faction players get elites than can't match anyhow to stuff like Eviscerate and Spites (just to name a few). Factions elites are... about 50-60% cool new skills, rest is obviously lotsa filling.
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